Jim Chen-Hsiang HU
Jim Chen-Hsiang HU is an alumnus of Central Saint Martins’ Fashion Design Womenswear course. He aspires to renaissance men whose interests get to grow and develop freely and has always been a dissident in many senses. He works in between fashion, craft, tectonic objects, approach invention, and drawing. Subjectively to him, fields other than drawing are often encapsulated as a whole as “designing and making physical objects,” which often carries his wish to make the world a better place. Take approach invention as an example. It started as somewhat of a puzzle game roughly a decade ago, and since then, its scope has extended from a means of expression and aesthetics of instrumental rationality to the potentiality within a new technical object. HU wants to bring metabolism to our culture. As the arrival of the new indicates every tradition and norm was once new, the established approaches and values are not as correct as we may think either. His XI series incorporates 3D weaving, which was an approach invented by him single-handedly. Technically, 3D weaving was inspired by mechanical determinism. Later, how its appearance blurs the boundary of inside and outside triggered thoughts about differences in between things, and the final outcome of XI embodies a dreamy visual sensation that can only be achieved by intricately arranged structures as such. It was reported by i-D, Dezeen, FRAME, Vice, etc., and has been shown across London Design Week, Dutch Design Week, Milan Design Week, and architectural events like UABBHK.
The guiding star in HU’s night sky is approach invention, while drawing shows the barren ground he walks upon. As it is about existential crises, it probes the limitation of being a human, an individual’s sentiments, frustrations, struggles, isolation, and fragility. His drawings are listed in Booooooom’s art book Tomorrow’s Talent Vol. III, and has been chosen as the cover art.
The project ClotCloth being conducted in C-LAB is expected to deliver the most important result among HU’s personal history of technology development since 3D weaving.