In Taiwan, there is a common folk belief that people have three souls and seven senses. Souls belong to the spiritual world while senses belong to the material world. When the soul leaves the physical body, the senses disappear. Based on this cultural belief, this work attempts to explore the relationships between “souls and senses” and “consciousness and body.” The vaulted performance venue becomes an extension of reality, so that under the transformation of media into a space, a scene for rituals related to collective reincarnation is created. Considering Buddhist and folk beliefs about reincarnation, the viewer is encouraged to visualize the body from the perspective of the soul through an inner landscape diagram of the seven senses. As viewers roam in and out of architecture-like consciousness, they reflect on the relationship between spiritual and material worlds through different interpretations of body and soul in ancient and modern times.
Performance｜10.15 (FRI), 10.16 (SAT) 19:00, 20:00;
11.07 (SUN) 19:00, 5 performances
＊Each performance also screens Nulls Design's On Earth Series：Dome.
Duration｜total in 30 mins, includes On Earth Series：Dome 15 mins and Reincarnate Island 15 mins
▶ Limited availability, and registration for each performance is needed.
▶ Latecomers will not be allowed to enter the venue once the performance begins. The performance will not open for audience to sign up on site. Please sign up as early as possible.
▶ For the epidemic prevention, taking temperatures, disinfecting hands, leaving personal information and keeping social distance are required, and audiences are required to wear masks at all times when entering C-LAB. Moreover, audiences whose temperatures are above 37.5℃ are not allowed entry.
▶ Programs may be subject to change.
XTRUX was established in October 2020 by a group of creators focusing on new media art. They attempt to grow through artistic creations that incorporate computer games, sound, light, installation, rave, and audiovisual elements. XTRUX’s works mostly address the associations between "people and space" and "image and architecture," as they attempt to reshape relationships and positions through virtual and immersive media.